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Decastar 135e manualidades11/23/2023 ![]() ![]() ![]() ![]() ![]() The most common use of the FBX SDK is to create exporters that extract the needed data and writing to the a custom runtime format. It is extremely useful as a source file format, but makes a poor runtime format as it's far too heavy-weight. There are a number of geometry container formats that are in common use with Direct3D: Autodesk FBX The Autodesk FBX file format is an interchange format for 3D assets. The primary reason for this design decision is that there are numerous geometry formats all of which have various pros and cons, and it is extremely difficult to write a policy-neutral, generally useful mesh library that presumes specific formats are in use. The DirectXMesh library does not include file I/O operations for reading or writing geometry, and is focused on processing memory buffers of indices and vertices.
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